Vectors
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# Important Links
# Vector Symbols
- $\vec{AB}$ - A vector
- $\vec{|AB|}$ - The magnitude of a vector
- $\overline{AB}$ - A line
# Addition of Vectors
$\vec{AB} + \vec{BC} = \vec{AC}$
- Adjacent, identical letters cancel each other out
- e.g: $\vec{AB} + \vec{BC} + \vec{CD} + \vec{DE} = \vec{AE}$
- Adjacent, identical letters cancel each other out
# Addition of Vectors Geometrically
- Two vectors $\vec{u}$ and $\vec{v}$ can be added together by drawing a line segment representing u from A to B and then a line segment representing v from B to C
- Using cosine rule we can find the magnitude of $\vec{u}$ + $\vec{v}$
- $c^{2}=a^{2}+b^{2}-2ab \times cos(C)$
- Using sine rule we can find the angles of the triangle these vectors form
- $\frac{a}{sinA}=\frac{b}{sinB}=\frac{c}{sinC}$
- This can allow us to find the direction of $\vec{u}$ + $\vec{v}$
- Two vectors $\vec{u}$ and $\vec{v}$ can be added together by drawing a line segment representing u from A to B and then a line segment representing v from B to C
# Subtraction of Vectors
- $\vec{AB} -\vec{CB} = \vec{AC}$
- Rewrite negative vectors by reversing direction
- e.g: $\vec{-CB} = \vec{BC}$
- Thus $\vec{AB} - \vec{CB} = \vec{AB} + \vec{BC} = \vec{AC}$
- It can be solved using vector addition
- Rewrite negative vectors by reversing direction
# Vectors in Euclidean Geometry
- ABCD is a parallelogram:
- Lines of the same length are still different line segments as they have different coordinates
- E.g: $\overline{AB} \neq \overline{DC}$
- However vectors of the same magnitude are the same
- E.g: $\vec{AB} = \vec{DC}$
- Vectors don’t have a fixed location (But the things they describe might)
- A vector is a number representation of the distance between two points
# Abstract Vectors
- Vectors can be represented abstractly as lowercase letters from either:
- having a tilde underneath - e.g: $\underset{\sim}{a}$
- For the sake of clarity, most vectors have a tilde underneath them, however from unit vectors onward, they will just be represented as $a$
- being underlined - e.g: $\underline{a}$
- or being in bold - e.g: a or $a$
- having a tilde underneath - e.g: $\underset{\sim}{a}$
# Mathematical Rules for Abstract Vectors
# Equality
- Vectors are the same if and only if their magnitudes ($|a|=|b|$) are equal and their directions are equal
- Vectors with same magnitude and direction are “like” vectors
- Vectors with same magnitude and different directions are “unlike” vectors
- Vectors with different magnitude and same direction are “like” vectors
- 2 vectors that are parallel, but are in opposite direction are “unlike” vectors
- Vectors are the same if and only if their magnitudes ($|a|=|b|$) are equal and their directions are equal
# The Negative of a Vector
- For a vector $\underset{\sim}{a}$, the vector $\underset{\sim}{-a}$ has the same magnitude but opposite direction
- $\vec{-AB} = \vec{BA}$
# Scalar Multiplication
- For a vector ($\underset{\sim}{a}$) and positive scalar (${k}$), the vector $\underset{\sim}{a}$ is the vector with the same direction as $\underset{\sim}{a}$ and same magnitude as ${k|a|}$
- Given for vector $\underset{\sim}{a}$, → $\underset{\sim}{2a} = \underset{\sim}{a} + \underset{\sim}{a}$
- For when ${k}$ is negative, ${k}\underset{\sim}{a}$ = ${k|-a|}$
- For a vector ($\underset{\sim}{a}$) and positive scalar (${k}$), the vector $\underset{\sim}{a}$ is the vector with the same direction as $\underset{\sim}{a}$ and same magnitude as ${k|a|}$
# Subtracting Vectors
- $\underset{\sim}{a} - \underset{\sim}{b}$ = $\underset{\sim}{a} + \underset{\sim}{(-b)}$
# The Zero Vector
- The zero vector 0 has magnitude 0 and an undefined direction
# Vectors in Component Form
- 2D Vectors can be represented as a sum of a horizontal ${(i)}$ and vertical ${(j)}$
- Each vector $\underset{\sim}{u}$ in the plane can be written in component form as $u = xi + yj$, where:
- $i$ is the unit vector in the positive direction of the $x$-axis
- $j$ is the unit vector in the positive direction of the $y$-axis
- Vector $\underset{\sim}{a}$ can be written in component form → $\underset{\sim}{a}$ = $|a|\\ \cos(\theta)\\ i + |a|\\ \sin(\theta)\\ j$
- Vectors in component form are equal if and only if their components are equal:
- $ai + bj = ci + dj$ if and only if $a = c$ and $b = d$
- Each vector $\underset{\sim}{u}$ in the plane can be written in component form as $u = xi + yj$, where:
- Vectors in component form can be added by adding their components and simplifying
- ${ai + bj + ci + dj = (a+c)i + (b + d)j}$
- From component form, the magnitude of a vector can be found through pythagoras theorem
- For $\underset{\sim}{x} = ai + bj$
- $|x| = \sqrt{a^2 + b^2}$
- For $\underset{\sim}{x} = ai + bj$
# Unit Vectors
- A unit vector is a vector of length one unit
- Unit vectors are represented with a ‘hat’ → ${\hat{u}}$
- ${\hat{u}} = \frac{u}{|u|}$
# Position Vectors
- Vector used to represent the position of a point relative to the origin (in the Cartesian plane when working in a 2D space)
- $\vec{AB} = −O\vec{A} + O\vec{B}$
- $O$ represents the origin
- $\vec{AB} = −O\vec{A} + O\vec{B}$
# Scalar Product
- The scalar product (also known as dot product) is an operation that takes two vectors and gives a real number
- $a \cdot b = a_1b_2 + a_2b_2$
- E.g: $a = 2i + 3j, b = i - 4j$
- $a \cdot b = (2 \\ × \\ 1) + (3 \\ × -4) = -10$
- $a \cdot b = |a||b|\cos(\theta)$
- $\cos(\theta) = \frac{a\\ \cdot \\ b}{|a||b|} = \frac{a_1b_1\\ + \\ a_2b_2}{|a||b|}$
- This equation allows us to find the angle between two vectors
- $\theta$ is the angle between vectors arranged tail-to-tail or nose-to-nose
- If $a$ or $b = 0$, then $a \cdot b = 0$
- Rules for scalar products:
- $a \\ \cdot \\ b = b \\ \cdot \\ a$
- $a \\ \cdot \\ (b\\ + \\ c) = a\\ \cdot \\ b \\ +\\ a \\ \cdot \\ c$
- $\lambda(a\\ \cdot \\ b) = a\\ \cdot \\ (\lambda b) = (\lambda a) \\ \cdot \\ b$
- $a \\ \cdot \\ a = |a|^2$
- $a$ and $b$ are perpendicular if and only if $a\\ \cdot \\ b = 0$
- $a\\ \cdot \\ b = |a| |b|$ if $a$ and $b$ are parallel and in the same direction
- $a\\ \cdot \\ b = -|a| |b|$ if $a$ and $b$ are parallel and in the opposite direction
# Scalar and Vector Projections
# Scalar Projections
- The scalar projection of $a$ onto $b$ is the scalar component of the shadow of $a$ on $b$
- |$a$| $\cos(\theta)$
- If $\theta$ is obtuse then $\cos(\theta)$ is negative
- The scalar projection will be negative
- If $\theta$ is obtuse then $\cos(\theta)$ is negative
- The original equation can be rearranged to → $\frac{a\\ \cdot\\ b}{|b|}$
# Vector Projections
- The vector projection is the vector representing the shadow of $a$ on $b$
- Thus it will have a direction/be represented in column form
- $(a\\ \cdot \\ \hat{b})\hat{b}$ → projection of $a$ onto $b$
- Also can be rewritten as → $\frac{a\\ \cdot\\ b}{|b|^2} \cdot b$
- Solve the unit vector first then solve the equation
- |$a$| $\cos(\theta)\\ \hat{b}$ → Alternative formula
- $\hat{b}$ is the unit vector in the direction of $\hat{b}$
- The vector projection is the vector representing the shadow of $a$ on $b$
# Geometric Proofs using Vectors
- Vector Algebra Rules:
- $a = b$ if and only if $a$ and $b$ have the same magnitude and direction
- $-a$ has the same magnitude as $a$ but the opposite direction
- For a scalar $\lambda >0$, $\lambda {a}$ has magnitude $\lambda |a|$
- If $a = \lambda{b},$ and $\lambda > 0$, $a$ and $b$ are like parallel vectors
- Otherwise, if $\lambda<0$, $a$ and $b$ are unlike vectors
- Vectors can be added with a triangle of vectors
- $a − b = a + (−b)$
- f $\lambda$ is a scalar, then $\lambda(a + b) = \lambda{a} + \lambda{b}$
- $a$ and $b$ are perpendicular if and only if $a\\ × \\ b = 0$
# Relative Vectors
- Using the concept of position vectors:
- The position of vector $a$ relative to vector $b$ → $a - b$
- The velocity of vector $a$ relative to vector $b$ → $-a + b$
- e.g: The velocity of ship A, as seen by an observer on ship B, is 7i - 10j. The velocity of ship A, as seen by an observer on ship C, is 13i - 2j. Find the velocity of ship B as seen by an observer on C.
- A$r$B = 7i - 10j | A$r$B = $r$A - $r$B
- A$r$C = 13i - 2j | A$r$C = $r$A - $r$C
- B$r$C = ? | B$r$C = $r$B - $r$C
- $r$B - $r$C = $r$A - $r$C - ($r$A - $r$B)
- = 13i - 2j - (7i - 10j)
- 6i + 8j km/h